Cameras tell the audience what emotion you want to convey. Here are some tips to use cameras in Aquifer (even if you have never made a movie before)!
The language of film is the camera. Whether you’re watching a movie at the theatre, or a video ad on Instagram, you’re seeing a view of the world from the point-of-view that the author intended. It's a window into the story, a glimpse. And the composition of that window and its movement in space, are powerful ways to evoke different emotions in your audience. Here are some common examples that many of us know:
That’s why, at Aquifer, we emphasize camera work and its importance to story. If you’re thinking, “but I’ve never made a movie before”, that’s ok! If you've used a phone camera before, you’ll feel comfortable in Aquifer’s camera system.
If you’re into film you’ve heard about virtual camera systems. All of these, at their core, are a camera tracked in space, and the background reacts to the camera moving. So, the background reflects the angle of the camera.
Aquifer is a similar system, but made for anyone to use. We use augmented reality and computer vision to locate your camera in space, and that camera angle is shown in the preview. For example, if you physically hold the camera above your head, and aim down at the characters, the view will show this downward view.
The type of camera to use, on a high level, depends on a few important questions. You don’t need to be a pro to follow these simple guidelines!
What emotion am I trying to convey?
Are you trying to show that the characters are nervous? Agitated? Or content? Are they in control, or are they panicking because of a lack of agency?
What subjects am I trying to show?
Are you showing two people talking? Or maybe showing off a product?
What type of story am I telling?
A conversation? An establishing shot? An action shot?
Set cameras are the basic building blocks of a movie. They are often called coverage in the world of moviemaking. Essentially, they are shots that are standard angles that can be used as-needed to tell your story. Technically, you can make your entire movie with these, if it fits your story. However, I'd recommend setting up the basic framework with set cameras, and then replace some of these shots with some more opinionated camerawork as-needed.
Curated cameras are provided with every Studio Kit in Aquifer. They are set cameras that you can trust to show a basic angle. This is always a good place to start.
These cameras include such trusty shots as a wide establishing shot, a two-shot of your characters talking, and various closeups.
As you can see below, this set camera evokes a straightforward emotion. On the plus side, the viewer will be undistracted when hearing the dialogue.
Handheld cameras typically convey some sort of dynamism:
-Anxiety, due to the shake.
-Presence. By creating the sensation that a human is holding the camera, they make the viewer feel like they’re part of the action! They are often used as a point of view shot (what a character is seeing).
In the following shot, the handheld creates a frenetic feeling.
Dolly Cameras are (in real life) cameras that are on tracks.
In Aquifer, we mimic that movement virtually. A dolly is not as dynamic as a handheld, so it feels more stable.
Dolly cameras can achieve a lot of effects, but a straightforward side-to-side dolly gives you a feeling of depth (because of the parallax), and also dynamism, without the frenetic feel of the handheld. Since Aquifer is built in 3d, it’s a powerful effect to emphasize depth to give the viewer a feeling of being present.
Now that you have the basics, you can use cameras in the true 3d world of Aquifer to tell your story. Script and pacing are important, but the camera is the window into the story. Depending on how you use it, you can make your story more immersive and cinematic.
Check out the latest Aquifer announcements
The language of film is the camera. Whether you’re watching a movie at the theatre, or a video ad on Instagram, you’re seeing a view of the world from the point-of-view that the author intended. It's a window into the story, a glimpse. And the composition of that window and its movement in space, are powerful ways to evoke different emotions in your audience. Here are some common examples that many of us know:
That’s why, at Aquifer, we emphasize camera work and its importance to story. If you’re thinking, “but I’ve never made a movie before”, that’s ok! If you've used a phone camera before, you’ll feel comfortable in Aquifer’s camera system.
If you’re into film you’ve heard about virtual camera systems. All of these, at their core, are a camera tracked in space, and the background reacts to the camera moving. So, the background reflects the angle of the camera.
Aquifer is a similar system, but made for anyone to use. We use augmented reality and computer vision to locate your camera in space, and that camera angle is shown in the preview. For example, if you physically hold the camera above your head, and aim down at the characters, the view will show this downward view.
The type of camera to use, on a high level, depends on a few important questions. You don’t need to be a pro to follow these simple guidelines!
What emotion am I trying to convey?
Are you trying to show that the characters are nervous? Agitated? Or content? Are they in control, or are they panicking because of a lack of agency?
What subjects am I trying to show?
Are you showing two people talking? Or maybe showing off a product?
What type of story am I telling?
A conversation? An establishing shot? An action shot?
Set cameras are the basic building blocks of a movie. They are often called coverage in the world of moviemaking. Essentially, they are shots that are standard angles that can be used as-needed to tell your story. Technically, you can make your entire movie with these, if it fits your story. However, I'd recommend setting up the basic framework with set cameras, and then replace some of these shots with some more opinionated camerawork as-needed.
Curated cameras are provided with every Studio Kit in Aquifer. They are set cameras that you can trust to show a basic angle. This is always a good place to start.
These cameras include such trusty shots as a wide establishing shot, a two-shot of your characters talking, and various closeups.
As you can see below, this set camera evokes a straightforward emotion. On the plus side, the viewer will be undistracted when hearing the dialogue.
Handheld cameras typically convey some sort of dynamism:
-Anxiety, due to the shake.
-Presence. By creating the sensation that a human is holding the camera, they make the viewer feel like they’re part of the action! They are often used as a point of view shot (what a character is seeing).
In the following shot, the handheld creates a frenetic feeling.
Dolly Cameras are (in real life) cameras that are on tracks.
In Aquifer, we mimic that movement virtually. A dolly is not as dynamic as a handheld, so it feels more stable.
Dolly cameras can achieve a lot of effects, but a straightforward side-to-side dolly gives you a feeling of depth (because of the parallax), and also dynamism, without the frenetic feel of the handheld. Since Aquifer is built in 3d, it’s a powerful effect to emphasize depth to give the viewer a feeling of being present.
Now that you have the basics, you can use cameras in the true 3d world of Aquifer to tell your story. Script and pacing are important, but the camera is the window into the story. Depending on how you use it, you can make your story more immersive and cinematic.
Aquifer not only simplifies the animation process with its AI-assisted body animation feature, but also offers the flexibility to fine-tune every detail to match your unique vision.
Read MoreIn today's competitive digital landscape, where audience attention is fleeting, you need to be able to get eye-catching content out quickly. That’s why Aquifer provides advanced camera and video settings that merely take seconds to select and export.
Read More